ICRA 2026

Distracted Robot

How Visual Clutter Undermine Robotic Manipulation

Amir Rasouli*, Montgomery Alban†, Sajjad Pakdamansavoji, Zhiyuan Li, Zhanguang Zhang, Aaron Wu, Xuan Zhao

Huawei Technologies Canada

*Corresponding author · †Work done while at Huawei Canada

Correspondence: sj.pakdaman.edu@gmail.com

Distracted Robot overview
A typical manipulation scenario. The green trajectory shows the expected behavior; distractors cause target confusion, collision, and grasping failure.

Summary

An evaluation protocol that quantifies how visual clutter degrades vision-language-action manipulation policies, built on a unified measure of scene clutter.

Abstract

In this work, we propose an evaluation protocol for examining the performance of robotic manipulation policies in cluttered scenes. Contrary to prior works, we approach evaluation from a psychophysical perspective, therefore we use a unified measure of clutter that accounts for environmental factors as well as the distractors quantity, characteristics, and arrangement. Using this measure, we systematically construct evaluation scenarios in both hyper-realistic simulation and real-world and conduct extensive experimentation on manipulation policies, in particular vision-language-action (VLA) models. Our experiments highlight the significant impact of scene clutter, lowering the performance of the policies, by as much as 34% and show that despite achieving similar average performance across the tasks, different VLA policies have unique vulnerabilities and a relatively low agreement on success scenarios. We further show that our clutter measure is an effective indicator of performance degradation and analyze the impact of distractors in terms of their quantity and occluding influence. At the end, we show that finetuning on enhanced data, although effective, does not equally remedy all negative impacts of clutter on performance.

Key Contributions

Approach

Synthetic (top) and real (bottom) cluttered scenes with thei
Synthetic (top) and real (bottom) cluttered scenes with their corresponding visual clutter (DvFC) values.

Results

Average policy performance in cluttered scenes

PolicySRbaseSRSRno-occCollision rate
Octo0.1730.1170.1040.867
OpenVLA0.5330.2620.1700.590
SpatialVLA0.5870.2400.1690.684
π₀0.7110.4700.3460.840

SRbase is success on uncluttered scenes. Every policy loses a large fraction of its success rate once distractors are introduced.

Per-task success rate of the evaluated policies across the s
Per-task success rate of the evaluated policies across the six core manipulation tasks.
(Left) Percentage of failures per policy, normalized to sum
(Left) Percentage of failures per policy, normalized to sum to one. (Right) Qualitative failure examples.
Collision rate and grasp failure rate versus visual clutter
Collision rate and grasp failure rate versus visual clutter in real-world experiments.
Comparison of a policy finetuned on base data versus distrac
Comparison of a policy finetuned on base data versus distractor data.

BibTeX

@inproceedings{rasouli2026distracted,
  title     = {Distracted Robot: How Visual Clutter Undermine Robotic Manipulation},
  author    = {Amir Rasouli and Montgomery Alban and Sajjad Pakdamansavoji and Zhiyuan Li and Zhanguang Zhang and Aaron Wu and Xuan Zhao},
  booktitle = {IEEE International Conference on Robotics and Automation (ICRA)},
  year      = {2026}
}